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Could the crit animation have a shine at the top of the sword swing with a little shiny noise indicating it is a crit attack?

It just would be nice to have a better way to tell if you ended up doing a crit attack more easily than just watching the animation being different.

The credits have a few typos on the Special Thanks section.

"Dareapaaa" should be "DaReapaaa" - There it should be a capital R on Reapaaa.

"Wolt Jolt" should be "Volt Jolt" - His name is with V not W.

"Witherhusk" should be "Wither Husk" - His name goes separated and with a capital letter on Husk.

Some enemy animations hit WAY earlier than they should.

Sometimes the enemy attacks, clearly hits you but does not because the impact itself is not in sync with the animation.

Sometimes there are enemies that attack and hit INSTANTLY despite that the animation shows that they landed their hit a bit later.

Enemy stunning with a kick has no visual cue, which means you can't really tell that the kick you did indeed stunned the enemy. Maybe little stars over their head and forcing them to play the idle animation (or a new stunned animation, but that would require more work, so an easier workaround might be better for now) and cancel their attack animation would help. Currently when kicking enemies they get stunned but keep playing their attack animation (despite doing  no damage) and everything which sadly makes it quite hard to tell the kicking even works, visually speaking.

Also if you kick while having no weapon equipped... on the earlier version it had no animation, but now it has an animation... but for some reason it shows that you have a gun on your offhand instead of no weapon at all. It would be nice if instead there it was a new animation for kicking with no weapon.

There's currently a bug in where going to the door at the end of the store on the first store, and then going back up the ladder, will reset all items from the store and entire of the road level, which means you can dupe all items in there.

By doing this however, it also respawns enemies... and if you kill a few of the respawned enemies the game will just crash (after like 2-3 enemies?).

Could the opening of boxes be more automatic?

So instead of pressing E twice to get an item, it could automatically pickup it up with only pressing E once? (so press E and it will open the box and give you the item instead of opening it, and then pressing E again to pick it up)

It's just kinda tedious to want to pick up an item and having to press it twice. Maybe the item obtained could also use a different animation to show you what item you got from it, since if you spam E to pick up items you don't really know what item you got until you open your inventory.

Игра очень хороша, особенно после последнего обновления! Но я нашёл баг... когда я в campaign убиваю определённого зомби у меня зависает игра и мне приходится перезагружать сайт:( . Исправте это пожалуйста!

I love the fangame its awesome

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Big update coming soon.

:0

so cool ! what's new ?

Really?SO COOL!!!

How long will it take?

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什么时候更新啊

This is goddam amazing, though pooch is too fast i think + there is an glich where if u kick runner at good moment he will just stop and do nothing

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cool game , 1 question are we gonna be able to go outside?

zobie

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how do i attack?

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This its the best Dead ahead zombie warfare fanmade ever like turn moblie game into this epic fanmade game

is this a dead ahead fangame?? what

nvm lol

This game is awesome, sincerely one thing i see extremelly great is the roguelike stuff, feels like you were playing dark souls in 2D

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Beautiful game, can't wait to play the full game, hope to see the tripod and the first version of the tank in the game.

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Nice one! Could you please add some bosses in game?

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NICE ZOMBIE GAME

Viewing most recent comments 33 to 52 of 52 · Previous page · First page